Director
as creative action The' moving image' world works in territory to sustain universal ideas about vitality, resistance or otherwise; at its best, the worlds of sublimities and delights Stephanie
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1978
A one-off film 16mm reversal film cut of I Want to be Joan, (1977). Self-distributed. + New Zealand Film Libraries invested and installed VHS copies New Zealand Film Commission Flyer. Cannes. 1981
1980
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Offered first for distribution at Cannes, France, 1981 by the New Zealand Film Commission. Film Festivals. Oberhaussen. 1981 Hong Kong. 1981
2013
USA

Us and the game industry

Premiere at the Arena Cinema, Los Angeles. Then Screenings then went onto STEAM for download https://en.wikipedia.org/wiki/Steam_(service)
then to> FILM HUB
Film Festivals: Dances with Films, Los Angeles NEW ZEALAND NZIFF 2013
Reviews
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youtube trailer https://www.youtube.com/watch?v=BzQgIgTVqfw
2103 on BLU RAYFirst screenings occurred at game designer and game player gathering places immediately as the film was produced, in: Margate, Durban, San Francisco, Philadelphia, Sydney, Montreal, Los Angeles, London and Dunedin. I sent all of these hosts a rental Blu Ray discs by standard post. The Guardian technical editorial page. 2013 here
2014
TORONTO. CANADA
In partnership with Sheridan College and OCAD University, a Higher Learning event was held on February 21, 2014, at TIFF Bell Lightbox, Toronto. Following a screening of Stephanie Beth's documentary Us and the Game Industry. Emma Westcott, Assistant Professor of Games Design at OCAD University, and Cindy Poremba, Professor of Games Design at Sheridan College, in 2016, facilitated a conversation with Douglas Wilson (Professor at RMIT Melbourne) in TIFF education center two years after being seen active in lighthearted Sports Game publications after he completed a Phd in Copenhagen IT. https://en.itu.dk/(See Nordic Game Jams as prototype hubs. https://nordicgamejam.com/)
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Emma Westcott interviews Douglas Wilson at TIFF. Toronto 2014 about the directions of games of play after the screenning of US AND THE GAME INDUSTRY.(2013).
Wilson discussed the design principles in contemporary computer game development. https://tiff.net/the-review/douglas-wilson-on-us-and-the-game-industry I made a skype live Intro at 5.00am in Wellington to the afternoon of the screening day to Toronto.
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Photographing and filming Tina Goa at Austin Wintory's studio, Burbank. L.A. 2010 for US AND THE GAME INDUSTRY (2013). Photograph by Stephanie Beth. 2010
documentary shoot in 2010 in process
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Photographing and filming Tina Goa at Austin Wintory's studio, Burbank. L.A. 2010 for US AND THE GAME INDUSTRY (2013) Photograph by Stephanie Beth. 2010
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