US AND THE GAME INDUSTRY invited to Beijing 2016
Image credit: Play Beyond the Game exhibit at the CAFA Art Museum in Beijing.
Bejing Central Academy of Fine Arts (CAFA) looks into videogame designing in 2016.
' Importantly it reveals a new cultural pursuit in the international game industry under a global information era, that is, to concern about social culture on the aspect of game creation and production. '
more below
Supporting Agency: Ministry of Culture of the People's Republic of China, National Arts Fund, the Central Academy of Fine Arts Topics including:(1) International Game Education Seminar(2) Serious games sharing(3) Future games sharing
Letter from the academy: 'Hi Steph,You will find most of your answers in the attached file.We face to the whole public but also want to learn from talents all over the world how to set-up a game-based learning courses in Chinese universities, once we had talents in game development, Chinese game market will go a more rational way, and to produce more high-quality, more cultural, more humanistic game products instead.
About your film, we want to use it to show to the public how the game industry looks like in other countries.
We'll send you related reports and photos of the event for you next month.'
Jason Rohrer, videogame developer, on screen at CAFA. The image is at the start of the 89min documentary US AND THE GAME INDUSTRY. (2014) by Stephanie Beth
Bejing . The Central Academy of Fine Arts (CAFA) and the Art Museum
https://cafamuseum.org/en/exhibit/newsdetail/2087
<< Stephanie Documentaries
China came on the scene showing interest in video game design. This doco and many game developers from several countries were invited to CAFA, to the Serious Game Exhibition In 2018. It was a first about games design at the Central cademy of Fine Art School there (CAFA) *

Opened on September 8, 2018, it was jointly organized by the Central Academy of Fine Arts (CAFA) and Urban Design CollegeFrom CAFA Art Museum:
'The exhibition presents a variety of nearly 100 pieces of games from around the world, including “Minecraft”, “Monument Valley”, “Kingdom Come: Deliverance”, “Sky”, “Gorogoa”, “Cuphead”, “Ylands”, “Folding Fan”, “Mortise and Tenon”, “Dragon Box Big Numbers”, “Human Resource Machine”, and so on. '' Importantly it reveals a new cultural pursuit in the international game industry under a global information era, that is, to concern about social culture on the aspect of game creation and production. Game is an ancient and ever-changing field, and also a cultural lifestyle which is closely associated with human intelligence, imagination, sense of competition and adventurous spirit that are required in people’s life. With the rapid development of the game industry and its increasing market demand, there are at least two issues exist in the process. One is the language style of games; the other is the social and cultural responsibility that games should bear. 'I’m a paragraph. Drag me to add paragraph to your block, write your own text and edit me.
CAFA https://cafamuseum.org/en/about/history
Serious Games
From CAFA Museum cont A note on serious games. Enterprise Contribution Award of Serious Games
Tencent Serious Game, Tencent Next Idea Center, Perfect World, NetEase Games, TapTap Games, Bilibili, Unity, Sony China8.jpg
Pathfinder Award of Serious Games
Shiyun, Nishan ShaMan, Unheard, Ylands, Minecraft, Aooman9.jpg
Culture and Art Communication Award
Iris Fall, Candle Man, White Night, Sky, Seven Days of International Trade10.jpg
Academy Award of Games
Arte-Mecenas, Gorogoa, Walden, Folding Fan11.jpg
The audience is playing games during the exhibition
Part of the serious games presented in the exhibition include: “Variant: Limits” – bringing game into the teaching of college education, “R-mission” – helping children with cancer to fight against the disease by presenting the cancer treatment process, “Minecraft” – allowing players to learn history through famous historical scenes and Chinese classical architectures that restored in the game world, “Dragon Box Numbers” – using the form of game to illustrate basic mathematics for learning, “Walden” – using the means of game to interpret the essence of the world literary classics – inspiring students’ creativity and imagination through collaboration with the game design department of colleges and universities.

*When I started work in California to start the shoot for US AND THE GAME INDUSTRY it was to Tracy Fullerton that I made my first visit. She was working on the game about Henry David Thoreau text, WALDEN (1854), which is about self-sufficiency. Fullerton was a guest speaker at CAFA.
more notes from Bejing
Tracey Fullerton is a USC video games professor. She was teacher to some of the thatgamecompany set of individuals during the early 2000s. It was a pleasure to be aware of the ongoing years of her engagements. Tracey gracefully attended the panel we held for the release of our documentary, US AND THE GAME INDUSTRY in L.A.

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